It will not enable it for your users in your published experience. In the meantime, we want to let you preview Occlusion Culling in Studio to get your feedback and ensure we address any issues you experience with it! As announced at RDC24, we are testing Occlusion Culling in production on a few experiences at the moment.
This new data center is a major milestone in our long-term commitment to Brazil and our community of creators and players there. Today at gamescom latam, we announced that we have broken ground on a new data center in Brazil, which is slated to go live in early 2026. We’ve heard your questions on non-text based communication and features to allow users to join and coordinate in-game activity and we’ll share updates here soon. With these new requirements, we wanted to share some tips on how you can ensure that your experience stays fun and engaging for your users, especially if chat is an important part of gameplay. Photos and videos collected through ID Verification and Facial Age Estimation are not considered biometric data, and are not retained and deleted immediately after processing. Whether it’s making localization easier, introducing new discovery tools, or introducing new places for your experiences to be highlighted.
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- IAS removes the need to hardcode bindings and monitor specific input types for each piece of hardware to ensure they triggered the intended actions.
- I happen to have the misfortune of owning a low session length game which probably will move to an unDevExable amount of Robux, and working on a high session length game that might get punished because session length past 10 minutes does not matter.
- With this announcement, does it mean I can create games using AI now?
- Administer is still in the early stages of it’s life and I’m excited to continue adding apps and features like the command bar which should make Administer the go-to for a lot of people.
- As a creator and parent that is directly affected by this update in multiple ways, I implore you to please listen to the community and feedback.
- I used it to download that 14-minute test video and analyzed the detailed encoding information using MediaInfo.
- We appreciate you all taking the time to help us make Creator Rewards the best it can be, and apologize if some of our initial communications were not as clear as they could have been.
Looking ahead, we’ve got some big updates that we’ll be launching over the next few months. These are just a few awesome highlights of what we launched since our December update. Also, as part of our goal of making experience discovery transparent and actionable, we launched improvements to the Recommended for You Algorithm. After hearing your feedback on Ads Manager, we shipped a significant update including custom 16×9 images and the ability to optimize for maximum plays. We’re excited to share our first update to the Creator Roadmap of the year!
- Maybe I’m overthinking it, maybe players don’t often play more than three different experiences a day, but those are just my first thoughts.
- I hope more people use this and be able to easily manage their game in no time!
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- This is not only incredible, it’s game changing.
- Group-to-Group experience ownership transfer (Mid 2025)You can already transfer ownership of your experience from your account to a Group.
- Anyway, I do know a lot of people from South America that play Roblox.
- Amazing update, much much needed!
It somewhat reminds me of the new audio api where setting up and using it in scripts is a pretty awful experience. That is an input type that is widely used but I do not see mentioned at all in this post. I’ll definitely be using this refined input system. So it is quite awkward that the recommendation is to migrate to this new input mapping. Finally a change in the input system, although it feels a little bit weird to use.
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More OpenCloud APIs usable from the Engine (Mid 2025)As we alluded to in the January Creator AMA, we’ll be expanding the set of APIs you can use directly from game servers and plugins. Assistant scripting workflow improvements (Mid 2025)Assistant, integrated with Code Assist, delivers a more accurate and productive AI scripting experience Group-to-Group experience ownership transfer (Mid 2025)You can already transfer ownership of your experience from your account to a Group. The legacy chat system is being removed on April 30th; you can learn more about how this might impact your experience(s) and how to migrate to TextChatService here.
Time Period
Unlike Unity or Unreal, Roblox is the ideal platform to build a full AI-powered game creation tool.So I built one, not to replace learning, but to accelerate it. I started making Roblox games at 12. Every users now gets 1M free tokens/month to use a purpose-built AI assistant just for Roblox game creation. Whether you should save a local copy in any given case still depends on what the platform and the rights holders actually allow, so this article does not encourage ignoring those limits. From the search result, you can select your suitable video. Alternatively, you can write the video name in the search box and click on the search option.
A fair and equitable Creator Rewards program is in everyone’s best interest – creators, players, and the platform alike. Creators can track estimated daily engagement rewards in real-time from Creator Hub, and earned Robux will be added to your balance automatically after a 60 day holding period. This reward will be granted to the first three experiences an Active Spender spends time in over the course of a day. The goal of the new Daily Engagement Reward program is to pay creators that produce enjoyable, replayable gameplay loops.
In 2025, finding a reliable solution for managing Pornhub videos for offline viewing is becoming increasingly difficult. Interaction around videos is handled through comments, ratings, and likes. Direct search tools make it possible to locate videos, performers, channels, or playlists by name or keyword.
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Or will they become curators of games they never really developed, caretakers of unknowable architectures? This is effectively you collecting entire games at this point. Stardew Valley was made by a single guy, without a game engine, you are using a game engine and it’s one of the easiest in the world and you still need AI, Are we deadass gang?
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Maybe I’m overthinking it, maybe players don’t often play more than three different experiences a day, but those are just my first thoughts. The EBP seems like it will be paying out far less now than it did before, especially for smaller creators… I guess this makes sense though since most super high session times are caused by afking which doesn’t really reflect engagement. Agreed, my game doesn’t typically do well anyone due to the genre (soccer isn’t for everyone) and a lot of my income is made through engagement based payouts, which now has me stressing for ways I can monetize better before this comes into effect.
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Our Pornhub video downloader provides exactly what you’re looking for. Downloaded videos are for personal use only and cannot be shared or used for any commercial activities, unless you have explicit permission from the copyright https://www.cuscocasinoonline.nl/ holder. 25% of last year’s revenue across my three games came from Premium Payouts. Keep Premium Payouts as they are, but put a hard limit per experience (maybe an hour or so), if you want to tackle AFK farming experiences. It also wasn’t limited to the first 3 experiences, and it included the $5 Premium tier. Yeah, this seems strictly like a downgrade, especially for smaller experiences.
Pornhub is an adult video platform that provides access to explicit content uploaded by studios, independent creators, and individual users. Creator Rewards is a bonus program that lets creators who publish experiences earn directly from the engagement their content drives on the platform. From the post they already said experiences with high playtime will see a hit in revenue, so I’m not exactly confident about any long-playtime games such as Roleplay games or even strategy games…
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Useful updates to benefit the entire community ai tools I don’t agree with AI being considered a work of art (since it steals other people’s art styles), but I imagine AI would be powerful for scripting! Now I don’t think it’ll take over people’s jobs as a scripter or modeler. Really appreciate the team adopting Rust here, it’s a superior choice than anything ever made in C#. All 3 of the bottom issues will be fixed by the work in progress configuration UI revamp (namely Settings V2) which will hopefully be finished within the next 2 updates. Some will be removed in an update tonight to help condense wasted space and bandwidth.